Rip virtual booster packs from any set and see exactly what you'd pull — every card valued at its real market price, with a running total of how much you've spent vs pulled. Will you hit a chase card, or set fire to your money? 131 sets to open.
Packs opened
0
Spent
$0
Pulled value
$0
Net profit
+$0
Pick a set to open. Prices are real market values — pull a chase card and you might just profit.
Pull odds are CardTrack's own model, not official pull rates — The Pokémon Company does not publish them. Card values are real market estimates; the odds of pulling them are approximate. A set marked ~est. has no direct pack listing — its price is estimated from a booster box price or from era-typical pack pricing, not a real pack sale.
131 sets
How the pack simulator works
Each virtual pack follows the structure of a real booster for its era: sets released up to 2010 get commons, uncommons and a single rare slot that comes up holo about a third of the time; modern sets add a reverse-holo slot and a hit slot weighted across the rarities the set actually contains. The hit weights are fixed assumptions — 59.7% rare, 27.9% holo, 10.0% ultra and 2.5% secret when all four tiers exist — not measured pull rates.
Every card pulled is valued at its blended market price, the same figure as its card page, and the pack price comes from CardTrack's sealed catalogue snapshot of 22 June 2026: 120 of the 131 sets use the lowest booster-pack price in CardTrack's sealed prices, and 11 fall back to an era-typical estimate. Estimated pack prices are marked ~est. beside the pack.
For the same model laid out set by set, the pull rates page lists each chase card's modelled odds beside the real card counts and pack price, and is a box worth it turns it into a box-level expected value. CardTrack is not affiliated with The Pokémon Company or Nintendo.