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Best Jumpluff Cards to Grade

The Jumpluff cards worth grading, ranked by expected profit per submission — every grade outcome weighted by how often the card actually receives it — after current grading fees. The PSA 10 best case is shown on every row but does not decide the order. Top pick: Jumpluff (Aquapolis) at an expected +$1,292.

Worth grading6
With a gem-rate sample6100%
Positive expected value3
Median gem rate10.4%
PSA fees as of2026-09-26

Ranked by expected profit 6

Jumpluff cards worth grading, ranked by expected grading profit
#CardRawPSA 9PSA 10CostBest caseGem rateExpectedSample
1JumpluffJumpluffAquapolis #H13 · Vintage (1999–2003)
Expected +$1,292 per submission: 12.1% of 422 graded copies came back PSA 10 ($10,000), and a PSA 9 ($692) still clears the $834 you have in it. Confidence high on that sample.
$115$692$10,000$719+$9,16612.1%+$1,292422
high
2JumpluffJumpluffTeam Rocket Returns #11 · Classic (2004–2010)
Expected +$57 per submission: 10.4% of 250 graded copies came back PSA 10 ($990), and only a PSA 10 covers the $110 you have in it — a 9 loses money. Confidence high on that sample.
$20$91$990$90+$88010.4%+$57250
high
3JumpluffJumpluffSecret Wonders #11 · Classic (2004–2010)
Expected +$12 per submission: 7.8% of 103 graded copies came back PSA 10 ($263), and a PSA 9 ($232) still clears the $91 you have in it. Confidence high on that sample.
$8$232$263$83+$1737.8%+$12103
high
4JumpluffJumpluffPaldean Fates #98 · Current (2020–)
Expected loss −$25 per submission: 56% of 100 graded copies came back PSA 10 ($100), and only a PSA 10 covers the $88 you have in it — a 9 loses money. Confidence high on that sample.
$7$14$100$81+$1256%−$25100
high
5JumpluffJumpluffNeo Genesis #7 · Vintage (1999–2003)
Expected loss −$30 per submission: 0.8% of 2,122 graded copies came back PSA 10 ($3,500), and a PSA 9 ($132) still clears the $420 you have in it. Confidence high on that sample.
$16$132$3,500$404+$3,0800.8%−$302,122
high
6JumpluffJumpluffNeo Revelation #9 · Vintage (1999–2003)
Expected loss −$34 per submission: 2.8% of 703 graded copies came back PSA 10 ($572), and only a PSA 10 covers the $122 you have in it — a 9 loses money. Confidence high on that sample.
$36$101$572$86+$4502.8%−$34703
high

Expected = every grade outcome weighted by its share of the card's graded population, minus the raw price and the grading cost (PSA tier fee for the graded value plus ~$20 round-trip shipping, fees as of 2026-09-26). Best case is the PSA 10 leg alone. Gem rates come from a self-selected population — collectors grade their cleanest copies — so read them as an upper bound. Raw is a blended market price, not a sale of your copy. Full method and filters on the grading index.

How to read the Jumpluff ranking

Every Jumpluff card listed here clears one bar: its PSA 10 price beats its raw price by more than the cost of grading it. 6 Jumpluff printings pass. 6 of them (100%) have a gem-rate sample of at least ten graded copies in the population reports, and 3 of those keep a positive expected value once every grade outcome is weighted by how often the card actually receives it.

The order is expected profit, not the PSA 10 best case, which rewards the widest raw-to-gem gap whether the card gems one time in two or one in fifty. Here the top row, the Jumpluff from Aquapolis, gems 12.1% of the time across 422 graded copies: +$1,292 is what a long run of submissions would average, $9,166 is what one lucky copy returns.

The median gem rate across the sampled Jumpluff cards is 10.4%. Roughly one submitted copy in 10 came back PSA 10, and most rows here still cover raw price plus fee at PSA 9, so the PSA 9 price does most of the work. Of the 6 ranked cards, 3 still cover raw price plus fee at PSA 9, 3 need a 10 to break even and 3 lose money on expectation. 6 rest on a hundred or more graded copies.

Before you submit a Jumpluff card

Grading pays on condition. The four things every grader scores — centering, corners, edges and surface — can be checked at home before paying a fee, and a copy that is visibly off-centre or has a whitened corner will not gem whatever the population says. Those gem rates come from a self-selected population of clean copies, so a random copy does worse.

The cost column assumes a PSA submission at the tier covering the card's PSA 10 value, fees as of 2026-09-26, and raw is CardTrack's blended near-mint price, not a sale of your copy: pay more, or hold a lighter copy, and the break-even moves against you. Test a card with your own numbers in the ROI calculator, see the printings that fail the bar on the Jumpluff card list, or see how gem-mint premiums run across the whole catalogue on the PSA premium index.

Jumpluff grading questions

Which Jumpluff card is the best to grade?
On current numbers the Jumpluff (Aquapolis #H13): 12.1% of 422 graded copies came back PSA 10, an expected profit of $1,292 per submission after the $719 grading cost, against a best case of $9,166 if it gems.
How many Jumpluff cards are worth grading?
3 keep a positive expected value after the fee, out of the 6 with a gem-rate sample of at least ten graded copies. 6 cards on this page have a PSA 10 price that beats the raw price by more than the grading fee.
What gem rate do Jumpluff cards get at PSA?
The median across the 6 sampled Jumpluff cards is 10.4%, so about one in 10 of the copies collectors chose to submit came back PSA 10. The strongest rate with a sample of thirty or more is the Jumpluff (Paldean Fates #98) at 56% of 100.
Does the Jumpluff ranking apply to CGC or Beckett?
Not directly. The cost column is PSA's fee as of 2026-09-26 and the graded columns are PSA slab prices; the gem-rate sample falls back to CGC's population only when PSA has fewer than ten copies. A CGC or Beckett submission has its own fee and resale price.